Information

Features

Final Fantasy II has a variety of features that set it apart from many games, especially ones around the time it was made. It introduced many memorable figures that exist in many games of the FF series, such as the Chocobo and many enemy characters. FF2 was the first Final Fantasy, and perhaps console RPG, with an actual story.

FF2 introduced a Key-Term System in which the player must speak with certain NPCs to learn keywords. The keywords are then spoken to other NPCs to gain information, or enable the story to progress. There is a Key-Item System as well, in which the player must find a Key Item and use it or give it to an NPC to continue on.

Standing out though, is FF2's unique advancement system. Instead of earning experience in battle, a character's stats increased based on their actions in battle. For example, a character that attacks a lot in battle will eventually gain strength, as well as more skill in his/her weapon of choice, but his/her magic power may drop. This unique system turned-off some gamers, for one reason or another, but attracted many more. Regardless, this feature almost 'defines' FF2j.


Features